Apr 09, 2008, 05:50 PM // 17:50
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#141
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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Lootscaling.
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Apr 09, 2008, 06:02 PM // 18:02
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#142
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Academy Page
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Monks
They look stupid
They make no sense concept wise
They are REQUIRED to succeed at the game
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Apr 09, 2008, 06:04 PM // 18:04
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#143
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Frost Gate Guardian
Join Date: Apr 2008
Location: ontario, canada
Guild: Steel Beasts
Profession: E/
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Quote:
Originally Posted by Zsig
Monks
They look stupid
They make no sense concept wise
They are REQUIRED to succeed at the game
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dude do NOT tick off the monks...they will HURT you lol
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Apr 09, 2008, 06:12 PM // 18:12
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#144
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Quote:
Originally Posted by Zsig
Monks
They look stupid
They make no sense concept wise
They are REQUIRED to succeed at the game
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Okay so what doesn't make sense about monks, conceptwise?
They are the best healers of all the classes, and how does that not make sense? While you're at it, you may as well kill off paragons, a bunch of rit skills, some dervish ones too, even some necro skills (forgive if theres some I didn't mention?) and of course every self-healing skill any class has.
Them looking stupid is all objective. In my opinion they look awesome (not a fan of FoW armor, but still) especially with a good caster sword or a black voltaic and a torm shield and some good armor (Dwarven, Elite Kurzick imo)
But your opinion is valued, thank you
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Apr 09, 2008, 07:30 PM // 19:30
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#145
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Academy Page
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concept =/= mechanic
There's nothing wrong with the healer role (mechanic).
But the monk in GW is not really a monk (i'm talking about the word).
A monk isn't supposed to heal you, instead he'd make you capable of healing yourself. If you want to put it in game terms, he'd boost your healing skills, making you heal yourself more effectively. Being a monk is about SELF perfection of body and mind, and not other's.
But seriously, i don't want to take this discussion in this direction, as its not appropriate here.
Quote:
Originally Posted by Taisayacho
Them looking stupid is all objective.
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Just start counting the number of monks you see with the same hairstyle. I could say, among the female chars, at least 80% use the same. Which is (for me and for those people) the least stupid looking hair style.
Why do we get to play monks without neck (male), ape like body, and well, stupid , while on the other hand, Mehnlo uses the body type of a ranger? From that you can notice how even Anet thinks they look stupid.
Last edited by Zsig; Apr 09, 2008 at 07:40 PM // 19:40..
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Apr 09, 2008, 07:52 PM // 19:52
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#146
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Jungle Guide
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PvPwise - Massive disadvantage at entry level, necessity for people to steal builds or get steamrolled.
PVE - Neither has a persistently changing world for lvl 20, or player driven intrigue. It's basically not taking advantage of the online format in a way that pushes the fun gameplay envelope.
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Apr 09, 2008, 07:55 PM // 19:55
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#147
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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The end of Prophecies. Seriously, first time I played through it I was like "Wait, that's it?"
I waited half an hour for something else to happen.
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Apr 09, 2008, 08:38 PM // 20:38
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#148
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by IlikeGW
PvPwise - Massive disadvantage at entry level, necessity for people to steal builds or get steamrolled.
PVE - Neither has a persistently changing world for lvl 20, or player driven intrigue. It's basically not taking advantage of the online format in a way that pushes the fun gameplay envelope.
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Or player-centric. You're a SIDEKICK. How annoying is that? I do all the damage, the healing, the defense and whatever other thing... but the credit goes to Mehnlo, Kormir, Togo, etc. COME ON! At least in oldschool console RPGs you played as the main characters. So in general, I was highly disappointed by the storylines. Oh and the endings and boss-fights. That makes me miss console games - I liked being stuck for a while on a boss. I don't know why. >_>.
And the community is disappointing. Ties with what I've said in my previous post - the rude and immature a-holes, the scammers, the elitists, the PvE/PvP separation, title/fame requirements made by the community itself...
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Apr 09, 2008, 09:04 PM // 21:04
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#149
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Banned
Join Date: Jun 2007
Location: defiinitely noyb
Profession: Mo/
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Quote:
Originally Posted by Kusandaa
And the community is disappointing. Ties with what I've said in my previous post - the rude and immature a-holes, the scammers, the elitists, the PvE/PvP separation, title/fame requirements made by the community itself...
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Good overview! I couldn't agree with you more. I can't help but to view GWars in it's current state as a glass half-empty..
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Apr 09, 2008, 09:17 PM // 21:17
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#150
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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I agree with many posts saying that GW has become more and more a "grind" game. Titles are mainly what has driven this I think, because once the PvE game itself is exhausted people turn to prestige, which means maxed titles and expensive stuff. And more maxed titles = another title So people just want to farm points, and faction, and buy stuff (like alcohol and Party Points). I think one big mistake is the r5 requirement on EotN armors which, although yes, it means people have a bit of something to work for, it also adds to the incessant grind culture evolving rapidly. Same thing with Ursan, everyone HAS to go and be r10 to be in the ever more exclusive parties for elite areas, meaning the only way to get there is grind, grind, grind.
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Apr 09, 2008, 09:49 PM // 21:49
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#151
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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its so funny how people play this game for nearly three years and QQ endlessly on a forum made by fans dedicated to it.
spread the love , i like gw
/thread
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Apr 09, 2008, 10:03 PM // 22:03
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#152
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Bookhouse boys
Profession: R/
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In game plot and mechanics, I would say that The factions forced blind partnership missions really turned me off the game for a long time. I walked away from Factions for ovr 8 months just because of that annoyance. It was a hassle in Vizunah to find a group that was coherant and luck into a second group that had any sort of balance. But without it, you could not play 80% of the game.
As for the player base, the following things disappoint me regularly.
-The primary response to any perceived slight being insults and threats. I've been called things in game over clarifying an asking price for dye that I've seen guys get hospitalized for saying in real life. Yet everyone seems to accept this in game. (I can't even type on this forum what I got told to do for asking a player to use the trade channel yesterday)
- Complaints about festival prizes and gifts. It's just supposed to be a little extra for you to enjoy, It was not meant to be a commodity to make you a million gold in a weekend. Take it for what it is.
- The "you must have build X" mentality. I don't care which build it is, there is more than one way to play every part of this game. What works for one may not for another and we all find our own way of doing things. If you worry about you and let me worry about me, we will get things done.
- Being scolded for my build, gear, etc. after accepting a blind invite with no explanation of what we were doing. This one happens more when I'm playing my monk. I pop into town to merch the inventory and there is an invite and the only explanation I get is "accept" Then we are out the door and into a mission or quest and I get yelled at for having my solo smite farm loaded. Nobody asked if I was set to protect or heal but I'm a noob for not having the wiki build for monks.
THE FOLLOWING THINGS HAVE THRILLED ME:
-THK Monks strike. hilarious event.
- courtesy and friendship in certain districts of LA during wintersday. particularly folks sharing spots for gift drops when it was a bit too crowded.
- A player I helped out 2 years ago by giving him some max gear, mats and cash for his first post armor. Same player randomly ran into me on a different account in pre about 7 months ago and offered me a ton of stuff because someone had done it for him (he had no idea who I was at the time and had been doing this for lots of folks)
- the people that have begun doing things in towns and outposts that don't have anything to do with game play but add to the cultural experience of being in the game. I've run into a couple of storytellers, a runner that actually does a "guided tour" and describes the terrain features as they go, the various guilds that sponsor districts for new years, the esoteric collectors of stuff that has no real use (like red flowers), and even a comedy act.
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Apr 09, 2008, 11:35 PM // 23:35
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#153
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Taisayacho
Okay so what doesn't make sense about monks, conceptwise?
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The problem is that Wizards of the Coast has already firmly established that a monk is a martial artist who strives for self-perfection. The correct term for the Gw class would be Cleric.
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Apr 10, 2008, 12:38 AM // 00:38
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#154
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by Zsig
concept =/= mechanic
There's nothing wrong with the healer role (mechanic).
But the monk in GW is not really a monk (i'm talking about the word).
A monk isn't supposed to heal you, instead he'd make you capable of healing yourself. If you want to put it in game terms, he'd boost your healing skills, making you heal yourself more effectively. Being a monk is about SELF perfection of body and mind, and not other's.
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i lol'd
seriously your way overthinking this one bud.
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Apr 10, 2008, 12:42 AM // 00:42
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#155
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Furnace Stoker
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I dont need a single monk to succeed in GW. I prefer not to use them now wherever possible (mostly in cantha) for the fun off it. On HM yes.
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Apr 10, 2008, 01:13 AM // 01:13
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#156
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by Zsig
Monks
They look stupid
They make no sense concept wise
They are REQUIRED to succeed at the game
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LOL.......... you really believe that? or you just QQing for Fun, because that's the Dumbest thing ever, don't try and compare GW to another game, because if you don't like the Concept of a monk then QUIT........ don't waste your time typing on this forum.
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Apr 10, 2008, 01:35 AM // 01:35
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#157
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Frost Gate Guardian
Join Date: Jan 2008
Location: Japan
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Playerbase. There are a ton of things I dislike, but nothing makes me /quit like the players.
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Apr 10, 2008, 01:52 AM // 01:52
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#158
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Furnace Stoker
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Quote:
Originally Posted by I Dont Do Coke
Playerbase. There are a ton of things I dislike, but nothing makes me /quit like the players.
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Agreed! Remove the other players, gimmeh 7 heroes, make PVE purely offline and solo!
That would be too good to be true.
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Apr 10, 2008, 02:01 AM // 02:01
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#159
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I just tried the WoW trial. Having done so I suddenly realize how good we have it in Guild Wars.
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Apr 10, 2008, 02:07 AM // 02:07
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#160
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Frost Gate Guardian
Join Date: Jan 2008
Location: Japan
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Quote:
Originally Posted by bhavv
Agreed! Remove the other players, gimmeh 7 heroes, make PVE purely offline and solo!
That would be too good to be true.
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That would be!
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